namespace Beaker.OpenCube.Textures
{
	/// <summary>
	/// Type of items that can have special biome colouring using the Overlay textures
	/// </summary>
	public enum BiomeColorBlockType
	{
		/// <summary>
		/// The foliage colours for a biome
		/// </summary>
		Foliage,
		
		/// <summary>
		/// The grass colours for a biome
		/// </summary>
		Grass,
		
		/// <summary>
		/// The water colours for a biome
		/// </summary>
		Water

	}
}